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News!CoD:UO - Restarting server due to numSnapshotEntities wrapping
Here's the error message that occurs when you run a server 24/7 without rotating to a different map. The only way to avoid this error is to either:
1) Rotate to a different map every few hours 2) Restart your server daily and hope that you don't hit the error before the next restart http://svn.icculus.org/quake3/trunk/code/s...v=2&view=markup CODE: // this can happen considerably earlier when lots of clients play and the map doesn't change if ( svs.nextSnapshotEntities >= 0x7FFFFFFE - svs.numSnapshotEntities ) { SV_Shutdown( "Restarting server due to numSnapshotEntities wrapping" ); Cbuf_AddText( "vstr nextmap\n" ); return; } Since this happens about every 30-48 hours on our test server, it might be good to restart the server daily. An alternate solution is to create an "intermission" map that only stays loaded for 5 minutes after every 10-15 rounds. posted by Wuphon's on Saturday, April 15, 2006
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