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Wuphons Reach - North BendAfter an unfortunate incident in Dartmoore involving a civil engineer with a mad passion for building very large and useless bridges, it was decided to wipe the slate clean and rebuild the city from scratch. Neighbors are Montessa to the west, South Bend to the south, and Eaton Gorge to the north.Since this is a redo of an existing city tile, I don't have to go through the process of making sure I can run rail lines to the other city tiles (been there, done that). Instead, I can skip right to laying out the starting rail lines and zones, with stubs left in place where I'm going to send bridges across the river. (See Dartmoore if you're looking for the initial rail/road network planning.) Starting the cityGotta have beaches! If you'll notice in the lower left corner of the one screen shot, I went ahead and placed 3 beaches along the river shore where they would fit. Other then that, it was a pretty standard city layout, with a semi-dense network of rail lines and streets. I zone with streets to start since they have half the maintenance costs of roads, and only upgrade to roads when the streets are bottlenecked with traffic (and I'm not able to remove the traffic through mass transit). The other advantage of streets is that since sims always take the fastest mode of transporation, it puts more of an encouragement on them to use the rail stations.Working on the railroadHere's some close-ups of various rail line intersections that I've used. Sometimes you have to fudge it if the slope of the land won't accomodate a standard 3-way or 4-way intersection.Budget and Graphs '13Year '14 and '20Not much to say about these 2, just a continuation of growth, attempting to break the 10k population mark without busting the budget.2039-2049 - Da Plane! Da Plane!I dropped my first airport in at around 27k population.2049 - ServicesPopulation is around 35k to 40k here. Here are some shots of various services (health and education), my traffic problems, and my water distribution system.2056 - Water Pollution(also known as keeping the environmentalists happy)This is an example of overkill when it comes to water treatment plants. What I'm finding is that any score below 50 seems to be okay(ish) with the population, so I don't add a water treatment plant until I get above that point. An even better idea is to ship that nasty industry to the next city tile and let your residents commute. 2066-2072 - A maze of twisty passages... all alike4 shots of my not-so-pretty city around the 40k to 50k mark. |