Monday, December 23, 2002

Meklars Need Space Too


Well, had fun playing MOO2 all weekend (except for the EQ Chardok raid on Saturday). Finally into the end-stages of the game and starting to remember just how brain-dead the AI is in MOO2. The Meklars have been throwing fleet after fleet at my star systems, only to have them crushed by my fleet. (If the AI would just wait and send all of it's ships at once... or build more effective ships) Also, once the stellar converter enters the game, the AI tends to "over-kill" when wiping out planetary defenses and ends up destroying the colony instead of just the defenses. Since the game is about balance of power, a scorched-earth policy is the slow way to lose the war (it's better-faster to take over a colony with troops and subjugate their workers for your empire).

I think what it is, is that the AI in MOO2 is good at the tactical level, but completely blind to strategic goals (the AI lives in the "now"). It has no memory of what has or hasn't worked, or predictive ability (no neural-nets or any sort of learning ability). So it will be interesting to see what happens when MOO3 ships.


posted by Wuphon's at 8:24 AM

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