Friday, October 04, 2002
EverQuest - calcuating a raid force's damage output (from another post on EQCleric that I made in regards to someone looking to parse their log files to calculate damage-per-second numbers)
I don't parse our damage output (yet)... but we make use of the modal damage calculations to figure out weapon choices:
Modal Damage Primary Hand: (2*DMG + Damage Bonus)/Delay
Modal Damage Secondary Hand: [(2*DMG)/Delay]* [(Level + Dual Wield Skill)/400]
{Note that [(Level + Dual Wield Skill)/400] is believed to be the success for Dual Wield skill checks.}
Note, that while you can't compare damage done by different classes (since special attacks are not taken into account, or skill levels, or double-attack, or bash damage)... it is a good way to quick calculate if some of your guild members should possibly look at upgrading their weapons. Modal damage numbers are mainly to be used to calculate best weapon combinations for dual-wielding classes.
Some sample numbers:
Level 52 Shadowknight modals:
2.172 Darkmetal Falchion 1HS 27/29 - PoH (rare no-drop off a knight of inny, Pal/SK) 1.621 Jeldorin 1HS 19/29 - Chardok (rare drop in graveyard camp off named, Pal only) 1.955 Skull Maul 1HB 17/22 - Cazic-Thule (rare drop, Pal/SK) 1.955 Goo Covered Knight Blade 17/22 1HS - Cazic-Thule (uncommon, Pal/Sk) - 15k 1.880 Sword of Blessings 19/25 1HS - Velk's Village (rare, Pal only) 1.781 Rod of Faith 24/32 1HB - Howling Stones (east wing, Pal only) 1.864 Engraved Di'zok Deathbringer 16/22 1HB - Chardok (graveyard camp, Pal/Sk/Cler, no-drop) 1.400 Wurmslayer 25/40 1HS - FV quest Rng/Pal/Sk/War 1.519 Sword of the Morning 16/27 1HS - 7.5k 2.000 Carved Dragonbone Shard 25/30 2HP - 8k 2.171 Etched Velium War Lance 30/35 2HP - 2k-3k 2.278 Tae Ew War Maul 33/36 2HB - 3k-5k 2.083 Tantor's Tusk 50/60 2HP - 8k 2.278 Savage Stone Axe 33/36 2HS - 4k-5k
We're trying to get all of our melee that are 50+ to be using weapons that have modals of 2.0+ (figuring that it's at least better then them using weapons with modals of 1.5). Like I said, it's not a end-all-be-all number, but just a quick rule-of-thumb.
posted by Wuphon's Reach at
4:04 AM
Thursday, October 03, 2002
EverQuest - my rez policy (from a post on EQCleric that I made)
Hmm, I'm also pretty much the only active cleric most evenings in my guild as well (54 cleric). Although there are a few other non-regulars, or alts of people that play some evenings that are clerics. I used to run all over the place and rez anyone... which didn't get me anywhere, and I got bugged out the wazoo for rezzes. Now, I'm a bit more enlightened.
1) If I'm just puttering around town, or doing trade skills AND you've died in an easily accessible place; I'll load up the druid bot and come rez you pretty quickly. (How fast I come to your aid depends on how much of a team-player you are within the guild too. Is just a personal quirk of mine.)
2) If I'm grouped, the answer is no -- unless you've only got 30 minutes left on the corpse timer and you've been trying for 2 hours to bribe a cleric there. (I never want to see a guildiee go without a rez, but I want to encourage them to not depend on guild clerics for rezzes.)
3) If I'm soloing, the answer is no -- unless you can't find an in-zone rez within an hour. At which point I will gladly come rez you.
4) If it's a challenge of a corpse recovery (entire party died in LGuk dead-side for instance - that's a fun CR for a cleric) where I can manage the CR better then a party of nekkid guildmates. Mistmoore castle was also a fun place to drag bodies out of (DA/DB and gate are the key skills once that invis drops). Sometimes it's fun to play hero (although I may drag along my druid bot, or a fellow guildiee to help). The key to #4 is that I get to have FUN while doing the CR (which is why I play EQ).
I think that's a pretty much middle-of-the-road way of doing things... I don't get abused, nor do I ignore the needs of guildmates.
posted by Wuphon's Reach at
7:01 AM
Wednesday, October 02, 2002
Jump the Shark Very interesting cultural reference... (don't have time to explain now - this is a mental note to explore it later)
- refers to an episode of Happy Days - there's also a website - and also referenced in a mouse web-comic as one of the "chapters"
posted by Wuphon's Reach at
5:17 PM
Monday, September 30, 2002
EverQuest - can't please all the people all the time
But I'm pretty darn sure, you can manage to tick someone off at least some of the time.
There are definitely some night when I wish I wasn't a guild officer; where I could just login, put LFG on, get some phat lewt and experience, and log back off. Instead, you end up drawn into "so-and-so called me a funny name" or "why didn't you wait 90 minutes until I logged in so we could make an all guild group". Okay, so maybe I'm rebelling against responsibility -- but then, hmm, why do I owe these people anything? Running this guild sometimes is like herding cats, or pushing on a rope, or trying to deal with people who expect more then this guild can reasonably provide.
Hmm, yes I'm burned out a bit. No I don't play as much as I used to, or for as long. OTOH, when I do play, it's usually a good play session because I refuse to sit AFK for 3 hours hoping enough guildies logon to make a guild group. (Instead, I logon, check the guild roster, alliance guild roster, then start looking for people to form a group.)
posted by Wuphon's Reach at
2:32 PM
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