Saturday, August 07, 2004
Duke Nukem 3D Screenshots




posted by Wuphon's Reach at
6:01 PM
(0 comments)
Friday, August 06, 2004
DN3D duke3d.cfg file
Content of my "duke3d.cfg" file. Uses AWSD for movement, mouse for looking around, and rolling the mouse-wheel does crouch/jump. Left-mouse fire, right-mouse used to kick, middle-mouse used to open doors (or the 'F' key).
[Screen Setup] Shadows = 1 Detail = 1 Tilt = 1 Messages = 1 ScreenMode = 1 ScreenWidth = 800 ScreenHeight = 600 ScreenBPP = 32 Password = "" Out = 0 GLUseCDS = 0 GLTextureMode = 3 GLAnisotropy = 1 GLUseTextureCompr = 1 ScreenSize = 8 ScreenGamma = 0
[Sound Setup] FXVolume = 200 MusicVolume = 200 SoundToggle = 1 VoiceToggle = 1 AmbienceToggle = 1 MusicToggle = 1 FXDevice = 0 NumVoices = 16 NumBits = 16 NumChannels = 2 MixRate = 48000 MusicDevice = 0 ReverseStereo = 0
[Controls] MouseSensitivity = 45056 ControllerType = 1 MouseAiming = 0 MouseButton0 = "Fire" MouseButtonClicked0 = "" MouseButton1 = "Quick_Kick" MouseButtonClicked1 = "" MouseButton2 = "Open" MouseButtonClicked2 = "" MouseButton3 = "" MouseButtonClicked3 = "" MouseButton4 = "Jump" MouseButton5 = "Crouch" MouseAnalogAxes0 = "analog_turning" MouseAnalogAxes1 = "analog_moving" MouseAnalogScale0 = 65536 MouseAnalogScale1 = 65536 MouseDigitalAxes0_0 = "" MouseDigitalAxes0_1 = "" MouseDigitalAxes1_0 = "" MouseDigitalAxes1_1 = "" MouseAimingFlipped = 1 AimingFlag = 1 RunKeyBehaviour = 0 AutoAim = 1 JoystickButton0 = "Fire" JoystickButtonClicked0 = "" JoystickButton1 = "Strafe" JoystickButtonClicked1 = "Inventory" JoystickButton2 = "Run" JoystickButtonClicked2 = "Jump" JoystickButton3 = "Open" JoystickButtonClicked3 = "Crouch" JoystickButton4 = "" JoystickButtonClicked4 = "" JoystickButton5 = "" JoystickButtonClicked5 = "" JoystickButton6 = "" JoystickButtonClicked6 = "" JoystickButton7 = "" JoystickButtonClicked7 = "" JoystickButton8 = "" JoystickButtonClicked8 = "" JoystickButton9 = "" JoystickButtonClicked9 = "" JoystickButton10 = "" JoystickButtonClicked10 = "" JoystickButton11 = "" JoystickButtonClicked11 = "" JoystickButton12 = "" JoystickButtonClicked12 = "" JoystickButton13 = "" JoystickButtonClicked13 = "" JoystickButton14 = "" JoystickButtonClicked14 = "" JoystickButton15 = "" JoystickButtonClicked15 = "" JoystickButton16 = "" JoystickButtonClicked16 = "" JoystickButton17 = "" JoystickButtonClicked17 = "" JoystickButton18 = "" JoystickButtonClicked18 = "" JoystickButton19 = "" JoystickButtonClicked19 = "" JoystickButton20 = "" JoystickButtonClicked20 = "" JoystickButton21 = "" JoystickButtonClicked21 = "" JoystickButton22 = "" JoystickButtonClicked22 = "" JoystickButton23 = "" JoystickButtonClicked23 = "" JoystickButton24 = "" JoystickButtonClicked24 = "" JoystickButton25 = "" JoystickButtonClicked25 = "" JoystickButton26 = "" JoystickButtonClicked26 = "" JoystickButton27 = "" JoystickButtonClicked27 = "" JoystickButton28 = "" JoystickButtonClicked28 = "" JoystickButton29 = "" JoystickButtonClicked29 = "" JoystickButton30 = "" JoystickButtonClicked30 = "" JoystickButton31 = "" JoystickButtonClicked31 = "" JoystickButton32 = "Aim_Down" JoystickButtonClicked32 = "" JoystickButton33 = "Look_Right" JoystickButtonClicked33 = "" JoystickButton34 = "Aim_Up" JoystickButtonClicked34 = "" JoystickButton35 = "Look_Left" JoystickButtonClicked35 = "" JoystickAnalogAxes0 = "analog_turning" JoystickDigitalAxes0_0 = "" JoystickDigitalAxes0_1 = "" JoystickAnalogScale0 = 65536 JoystickAnalogDead0 = 1000 JoystickAnalogSaturate0 = 9500 JoystickAnalogAxes1 = "analog_moving" JoystickDigitalAxes1_0 = "" JoystickDigitalAxes1_1 = "" JoystickAnalogScale1 = 65536 JoystickAnalogDead1 = 1000 JoystickAnalogSaturate1 = 9500 JoystickAnalogAxes2 = "analog_strafing" JoystickDigitalAxes2_0 = "" JoystickDigitalAxes2_1 = "" JoystickAnalogScale2 = 65536 JoystickAnalogDead2 = 1000 JoystickAnalogSaturate2 = 9500 JoystickAnalogAxes3 = "" JoystickDigitalAxes3_0 = "Run" JoystickDigitalAxes3_1 = "" JoystickAnalogScale3 = 65536 JoystickAnalogDead3 = 1000 JoystickAnalogSaturate3 = 9500
[KeyDefinitions] Move_Forward = "W" "" Move_Backward = "S" "" Turn_Left = "Left" "" Turn_Right = "Right" "" Strafe = "" "RAlt" Fire = "" "RCtrl" Open = "F" "" Run = "LShift" "RShift" AutoRun = "CapLck" "" Jump = "Space" "" Crouch = "LCtrl" "" Look_Up = "PgUp" "" Look_Down = "PgDn" "" Look_Left = "Insert" "" Look_Right = "Delete" "" Strafe_Left = "A" "" Strafe_Right = "D" "" Aim_Up = "Home" "" Aim_Down = "End" "" Weapon_1 = "1" "" Weapon_2 = "2" "" Weapon_3 = "3" "" Weapon_4 = "4" "" Weapon_5 = "5" "" Weapon_6 = "6" "" Weapon_7 = "7" "" Weapon_8 = "8" "" Weapon_9 = "9" "" Weapon_10 = "0" "" Inventory = "Enter" "" Inventory_Left = "[" "" Inventory_Right = "]" "" Holo_Duke = "H" "" Jetpack = "J" "" NightVision = "N" "" MedKit = "M" "" TurnAround = "Q" "" SendMessage = "T" "" Map = "Tab" "" Shrink_Screen = "-" "" Enlarge_Screen = "=" "" Center_View = "Kpad5" "" Holster_Weapon = "ScrLck" "" Show_Opponents_Weapon = "O" "" Map_Follow_Mode = "P" "" See_Coop_View = "K" "" Mouse_Aiming = "U" "" Toggle_Crosshair = "I" "" Steroids = "R" "" Quick_Kick = "LAlt" "" Next_Weapon = "'" "" Previous_Weapon = ";" "" Show_Console = "`" ""
[Misc] Executions = 6 RunMode = 1 Crosshairs = 1 ShowLevelStats = 1 StatusBarScale = 100 WeaponChoice0 = 3 WeaponChoice1 = 4 WeaponChoice2 = 5 WeaponChoice3 = 7 WeaponChoice4 = 8 WeaponChoice5 = 6 WeaponChoice6 = 0 WeaponChoice7 = 2 WeaponChoice8 = 9 WeaponChoice9 = 1
[Comm Setup] PlayerName = "Duke"
posted by Wuphon's Reach at
1:20 PM
(0 comments)
Thursday, August 05, 2004
Duke Nukem 3D
Dug back out my copy of Duke Nukem 3D a week or two ago. A few years ago, 3DRealms released the source code (I think for the engine), and a small community has sprung up to port the old DOS/Win95 code so that it works on newer systems. So, if you still have your old CD around, you can download the new engine and play it again!
Such great fun, DN3D had a lot more "soul" then the other FPS games like Quake/Quake2 or Doom/Doom2 even with the lower quality graphics, because he's one sarcastic space marine with a ton of one liners. Granted, the content of the game is "mature" (one level is the "red light district" and Duke swears like a sailor), but it's fun to go back and play something from 1996.
When I attempted to install the game from the CD, only a few files went into C:\DUKE3D. When this happens, go into your DN3DINST folder on the CD, and copy the contents of \DN3DINST\* to C:\DUKE3D\*. You should end up with the DUKE3D.GRP file in the location C:\DUKE3D\DUKE3D.GRP.
Then, grab a copy of JonoF's Duke Nukem 3D port. Specifically, the file jfduke3d_20040629_r2.zip. Extract the contents to a temp folder, and then copy the files to your DUKE3D folder. The new DUKE3D.EXE file should overwrite the old DUKE3D.EXE file and you'll also end up with a new sub-folder called "MODELS".
Then run the C:\DUKE3D\SETUP.EXE file in order to setup your basic configuration. Or you can use the in-game options menu. I was able to re-configure mine so that it plays a lot like my Call of Duty key-layout (minus the ability to lean or go prone).
There's also a hi-res texture pack in the forums, but I haven't tested that out yet. I'd also like to find the 4th episode (came with a later version of the game). But I still have 1.5 episodes left to play (halfway through the 2nd episode).
posted by Wuphon's Reach at
5:07 PM
(0 comments)
Tuesday, August 03, 2004
Spam for July
Latest spam counts on my work address.
2003-10 2944 - 94/day 2003-11 3225 - 108/day 2003-12 3778 - 122/day 2004-01 3252 - 105/day 2004-02 3590 - 124/day 2004-03 4162 - 134/day 2004-04 5144 - 172/day 2004-05 5453 - 176/day 2004-06 6258 - 209/day 2004-07 5966 - 192/day
posted by Wuphon's Reach at
11:17 AM
(0 comments)
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