Friday, March 03, 2006
How telephones work
The Telecom Digest New User Information and FAQ contains a FAQ section about how telephone systems work.Labels: 2006
posted by Wuphon's at
12:56 PM
(1 comments)
Wednesday, March 01, 2006
CoDUO: Key map debug commands
/devmap [mapname] - Allows you to load a map in debug mode.
/cg_drawFPS 2 - Shows you additional information, such as the number of tris / vertices / primatives / entities visible at the moment.
/cg_drawshader 1 - Shows you the texture names under your crosshairs.
/r_showportals 1 - Draws the portal boundaries, allowing you to see how the map was sectioned out.
/r_showtris 2 - Draws the outlines of surfaces. Useful for seeing how finely an area was divided.
/r_showsurfcounts 1 - Shows the number of textures in use by a particular model.
/r_showtricounts 1 - Shows the number of triangles in use by a particular model. This is a good measure of model complexity.Labels: 2006, CallOfDuty
posted by Wuphon's at
7:58 AM
(0 comments)
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