Friday, March 03, 2006

How telephones work


The Telecom Digest New User Information and FAQ contains a FAQ section about how telephone systems work.

Labels:



posted by Wuphon's at 12:56 PM (1 comments)

Wednesday, March 01, 2006

CoDUO: Key map debug commands


/devmap [mapname]
- Allows you to load a map in debug mode.

/cg_drawFPS 2
- Shows you additional information, such as the number of tris / vertices / primatives / entities visible at the moment.

/cg_drawshader 1
- Shows you the texture names under your crosshairs.

/r_showportals 1
- Draws the portal boundaries, allowing you to see how the map was sectioned out.

/r_showtris 2
- Draws the outlines of surfaces. Useful for seeing how finely an area was divided.

/r_showsurfcounts 1
- Shows the number of textures in use by a particular model.

/r_showtricounts 1
- Shows the number of triangles in use by a particular model. This is a good measure of model complexity.

Labels: ,



posted by Wuphon's at 7:58 AM (0 comments)

Powered by Blogger Who's linked to me?